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für
das tutorial braucht ihr 3dmax und photoshop. ich habe das
tutorial auf englisch gelassen, weil ich erstens keine lust
und zeit hat es zu übersetzen und zweites könnt
ihr somit eure englishkenntnisse verbessern. wer kein photoshop
hat, kann nüzliche tricks ab step 3 sich aneignen. [labtech]
Septic's
exclusive trendwhore tutorial *yeah!*
It
might be the easiest way to get into computer ARTS. My opinion
to it is: It actually sucks because everybody does the same
stuff over and over again. I think if everybody would concentrate
on bringing their own style to life, nobody would complain
about trendwhoreism :> This tutorial will no be able to
show you guys your own style, but it can explain some main
techniques and the tools you use for it!
I
wish you a successful learning! And visit my website @ www.reali-t.net
8)
Well
first we will start on making a render in 3dstudioMAX. Who
does not have that software can download a free (but smaller)
version called gMAX at www.discreet.com
. In this tutorial i am still using 3dsmax 4.0, some of you
guys might already have version 6.0, but there are no big
differences. You may also excuse me using german software
versions ;)
There
are two ways of making an abstract in 3dsmax. Well, actually
there are more, but the following are the main ones (and the
easiest).
3DSTUDIOMAX
1.)
Distort it!
First
create a geosphere and scale it to the size you want.
Then
move to the drop down menu in the upper corner called "modificators".
Then choose these options: "rauschen"
You
can play around with the options displayed on the right side,
but ill show you some parameters that you can copy ;)
So
that abstract object is done now with the distortion technique
(many people may want to kill me for this). You may also play
around with other modificators!
Now
you need a good material. Press "M" to open the
material editor. Now just to show you some basics, you can
copy these parameters. If you know later what all those option
are there for, try to make you own material!
Then
just drag your material on your abstract object.
If all that is too bright for your purposes, or it takes too
long to render, just skip the part with the raytrace. In this
case I did that. You can also choose a mesh smooth modifier
in the modifier list to smoothen you object if you dont like
it hard 8)
Now
you just have to render! This is the way how to do it:
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